

This happened to us twice where we running around somewhere we’d already been and the world had changed even though we hadn’t done anything to change it. Advice for the playerĪt times in this game, things just appear. This is a great one to work on with a partner and the game’s main puzzle device is clever enough to make you forget all about punching numbers into key pads. There are a couple of honest emotional moments and one good, startling reveal.

It’s a game where you can take your sweet time, write things down, draw pictures, and debate various ideas over the dinner table. She liked it more than Outer Wilds because her enjoyment didn’t hinge on her being able to skillfully pilot a jetpack through a variety of gravitational environments. I played this with my girlfriend and she really got into it. We only had to ask the internet for help once. It was pretty and satisfying and not too frustrating. I feel like I should say that before I do any more complaining. Eventually I was skimming the flavor text and plunging headlong down corridors towards the next padlock. There are aliens? And you’re helping some of them? Some of them are helping you, but also maybe trying to kill you? I just kept my head down and solved those puzzles. Practically, the object is to do what this guy, C.W., tells you to do and the goal of getting home is quickly buried beneath a vague plot involving an “attack” and a “plan.” There’s a lot of content in this game that serves only to deepen the story and game world and occasionally to throw you off track, but I still do not have a firm grasp on what exactly is going on. You’re brought to an alien dome against your will and the object, loosely, is to get out. The first few puzzles are all about finding numerical codes to unlock doors, and Obduction is certainly an escape room.

I couldn’t help think about that as I worked my way through the beginning of Obduction, a puzzle/adventure game released in 2016 by Cyan, makers of Myst and Riven. It hasn’t done its job in the creativity department. His thing is that if the puzzles in the escape room just lead to a series of keys and padlocks, the escape room isn’t very well designed. My buddy Josh has beef with certain escape rooms.
